This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
Most recent user affected CL: 3241561
Logs:
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*Issue call stack shares some similarities with *[Link Removed]
CrashReporter User Descriptions:
Import a skeletal mesh containing a texture with the same name as the filename.
UE4Editor_Core!FText::FText() [text.cpp:165] UE4Editor_Core!FSlowTask::GetCurrentMessage() [slowtask.cpp:97] UE4Editor_UnrealEd!SSlowTaskWidget::GetProgressText() [feedbackcontexteditor.cpp:301] UE4Editor_UnrealEd!SSlowTaskWidget::GetMainTextFont() [feedbackcontexteditor.cpp:255] UE4Editor_UnrealEd!TMemberFunctionCaller<SSlowTaskWidget,FSlateFontInfo() [delegateinstanceinterface.h:161] UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SSlowTaskWidget,FSlateFontInfo() [tuple.h:116] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<1,SSlowTaskWidget,0,FSlateFontInfo __cdecl() [delegateinstancesimpl.h:318] UE4Editor_Slate!TBaseDelegate<FSlateFontInfo>::Execute() [delegatesignatureimpl.inl:522] UE4Editor_Slate!TAttribute<FSlateFontInfo>::Get() [attribute.h:135] UE4Editor_Slate!STextBlock::GetFont() [stextblock.cpp:55] UE4Editor_Slate!STextBlock::GetComputedTextStyle() [stextblock.cpp:304] UE4Editor_Slate!STextBlock::ComputeDesiredSize() [stextblock.cpp:176] UE4Editor_SlateCore!SWidget::CacheDesiredSize() [swidget.cpp:415] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:403] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:403] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:403] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:403] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:403] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:403] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:403] UE4Editor_Slate!PrepassWindowAndChildren() [slateapplication.cpp:1237] UE4Editor_Slate!FSlateApplication::DrawPrepass() [slateapplication.cpp:1261] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [slateapplication.cpp:1327] UE4Editor_Slate!FSlateApplication::DrawWindows() [slateapplication.cpp:1084] UE4Editor_Slate!FSlateApplication::TickApplication() [slateapplication.cpp:1689] UE4Editor_Slate!FSlateApplication::Tick() [slateapplication.cpp:1481] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2894] UE4Editor!GuardedMain() [launch.cpp:152] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40538 in the post.