FFT bloom (convolution bloom) renders nothing for some combinations of kernel size, r.Bloom.ScreenPercentage and viewport sizes (e.g. 50% and 1024 x 768)
PostProcessFFTBloom.cpp computes SurveyGroupGridSize from ViewTexelRadiusInKernelTexels (R):
2 * DivideAndRoundUp(CeilToInt(R) + 4, SurveyTileSize)(source)
so the survey grid spans texel offsets -4*G .. 4*G-1, roughly R+4.
BloomSurveyMaxScatterDispersion.usf however defines its center zone with 2R + 1 and edge zone with 2R + 4, i.e. it surveys texels out to ~2R+4. For radii where little rounding up happens, the entire grid lies inside the center zone, the survey is empty and the max scatter dispersion is 0, which makes the bloom vanish.
Size the grid from 2R:
2 * DivideAndRoundUp(CeilToInt(2.0f * R) + 4, SurveyTileSize)
This guarantees 4*G-1 >= CeilToInt(2R) + 3, the last texel the shader can survey. BloomSurveyKernelCenterEnergy.usf masks by R and is unaffected by the larger grid.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-405641 in the post.