This is a regression from 4.14.3
Result: Mobile preview instance crashes
UE4Editor_Renderer!FReadBuffer::Initialize() rhiutilities.h:68 UE4Editor_Renderer!FMinimalDummyForwardLightingResources::InitRHI() renderer.cpp:42 UE4Editor_D3D11RHI!FD3D11DynamicRHI::InitD3DDevice() windowsd3d11device.cpp:995 UE4Editor_RHI!RHIInit() dynamicrhi.cpp:181 UE4Editor!FEngineLoop::PreInit() launchengineloop.cpp:1633 UE4Editor!GuardedMain() launch.cpp:127 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to have a sound cue follow a PlayerController along a spline?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40591 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 13, 2017 |
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Resolved | Jan 18, 2017 |
Updated | Sep 16, 2019 |