Editor is crashing attempting to Profile in QAGame
Result: Editor Crash
UE4Editor_BlueprintProfiler!FBlueprintExecutionContext::GetFunctionContextForEventChecked() scriptinstrumentationplayback.cpp:279 UE4Editor_BlueprintProfiler!FScriptEventPlayback::Process() scriptinstrumentationplayback.cpp:2796 UE4Editor_BlueprintProfiler!FBlueprintProfiler::ProcessEventProfilingData() blueprintprofiler.cpp:367 UE4Editor_BlueprintProfiler!FBlueprintProfiler::Tick() blueprintprofiler.cpp:194 UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() tickableeditorobject.h:21 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1397 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:391 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3025 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40648 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16, 4.17 |
Created | Jan 14, 2017 |
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Resolved | Mar 20, 2018 |
Updated | Apr 27, 2018 |