Testing Vulkan DLS and hit this crash when running the app on Nexus 6p.
This crash does not reproduce on Nexus5_4012_Adreno 330
Results: App crashes on launch
01-14 17:46:05.015: A/DEBUG(25109): pid: 25055, tid: 25101, name: RHIThread >>> com.YourCompany.SunTemple <<< 01-14 17:46:05.047: A/DEBUG(25109): #05 pc 0545c870 /data/app/com.YourCompany.SunTemple-1/lib/arm/libUE4.so (_ZN18FVulkanFramebufferC1ER13FVulkanDeviceRK24FRHISetRenderTargetsInfoRK25FVulkanRenderTargetLayoutRK17FVulkanRenderPass+2580) 01-14 17:46:05.047: A/DEBUG(25109): #06 pc 0542ae58 /data/app/com.YourCompany.SunTemple-1/lib/arm/libUE4.so (_ZN25FVulkanCommandListContext16FTransitionState22GetOrCreateFramebufferER13FVulkanDeviceRK24FRHISetRenderTargetsInfoRK25FVulkanRenderTargetLayoutP17FVulkanRenderPass+220) 01-14 17:46:05.047: A/DEBUG(25109): #07 pc 0542e01c /data/app/com.YourCompany.SunTemple-1/lib/arm/libUE4.so (_ZN25FVulkanCommandListContext19RHISetRenderTargetsEjPK20FRHIRenderTargetViewPK25FRHIDepthRenderTargetViewjPKP23FRHIUnorderedAccessView+428) 01-14 17:46:05.047: A/DEBUG(25109): #08 pc 04073ff0 /data/app/com.YourCompany.SunTemple-1/lib/arm/libUE4.so (_ZN27FRHICommandSetRenderTargets7ExecuteER19FRHICommandListBase+56) 01-14 17:46:05.047: A/DEBUG(25109): #09 pc 040789a4 /data/app/com.YourCompany.SunTemple-1/lib/arm/libUE4.so (_ZN23FRHICommandListExecutor22ExecuteInner_DoExecuteER19FRHICommandListBase+1836) 01-14 17:46:05.047: A/DEBUG(25109): #10 pc 0409e934 /data/app/com.YourCompany.SunTemple-1/lib/arm/libUE4.so (_ZN21FExecuteRHIThreadTask6DoTaskEN13ENamedThreads4TypeERK12TRefCountPtrI11FGraphEventE+572) 01-14 17:46:05.047: A/DEBUG(25109): #11 pc 0409e3d0 /data/app/com.YourCompany.SunTemple-1/lib/arm/libUE4.so (_ZN10TGraphTaskI21FExecuteRHIThreadTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE+540) 01-14 17:46:05.047: A/DEBUG(25109): #14 pc 04050ae8 /data/app/com.YourCompany.SunTemple-1/lib/arm/libUE4.so (_ZN10FRHIThread3RunEv+48)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40656 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.15 |
Created | Jan 14, 2017 |
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Resolved | Jan 24, 2017 |
Updated | Sep 16, 2019 |