Making a change to the Provide Single Actor function in an EQS Context blueprint does not seem to be saving properly. The EQS Testing Pawn will fail to display any test data if you change the blueprint to return a different actor than was initially set.
If you create the same context to return the Third Person Character initially, it works as expected, it only fails to work if changes are made after the first compile.
Result: Notice that no results are displayed.
Expected: The context would now use the Third Person Character and the results of the EQS Testing Pawn would reflect that.
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Head over to the existing Questions & Answers thread and let us know what's up.