this crash was encountered during the mobile compat for 4.15. So far, just this device has been affected.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40698 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 16, 2017 |
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Resolved | Jan 20, 2017 |
Updated | Sep 16, 2019 |