Description

Full set of warnings:

LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.HillTree_01_Leaves_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthVertexShader.usf: 13:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/HitProxyPixelShader.usf: 12:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/HitProxyVertexShader.usf: 12:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/LightMapDensityShader.usf: 11:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DepthOnlyPixelShader.usf: 9:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DepthOnlyVertexShader.usf: 9:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DebugViewModeVertexShader.usf: 10:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/BasePassPixelShader.usf: 11:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/BasePassVertexCommon.usf: 11:    #include "VertexFactory.usf"
    from ../../../Engine/Shaders/BasePassVertexShader.usf: 7:    #include "BasePassVertexCommon.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthPixelShader.usf: 13:    #include "VertexFactory.usf"
LogTemp:Display: Finished compile of shader map 0x000000005493E780
LogTemp:Display: Shader map HillTree_01_Fronds_Mat complete, GameThreadShaderMap 0x000000005493E780, marking material HillTree_01_Fronds_Mat as finished
LogTemp:Display: Marking material as finished 0x0000000048488B80
LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Fronds_Mat.HillTree_01_Fronds_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthPixelShader.usf: 13:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthVertexShader.usf: 13:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/HitProxyPixelShader.usf: 12:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/HitProxyVertexShader.usf: 12:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/LightMapDensityShader.usf: 11:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DepthOnlyPixelShader.usf: 9:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DepthOnlyVertexShader.usf: 9:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DebugViewModeVertexShader.usf: 10:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/BasePassPixelShader.usf: 11:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/BasePassVertexCommon.usf: 11:    #include "VertexFactory.usf"
    from ../../../Engine/Shaders/BasePassVertexShader.usf: 7:    #include "BasePassVertexCommon.usf"
LogTemp:Display: Finished compile of shader map 0x0000000056CEAE80
LogTemp:Display: Shader map HillTree_01_Branches_Mat complete, GameThreadShaderMap 0x0000000056CEAE80, marking material HillTree_01_Branches_Mat as finished
LogTemp:Display: Marking material as finished 0x000000004848AB00
LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_Mat.HillTree_01_Branches_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthVertexShader.usf: 13:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/HitProxyPixelShader.usf: 12:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/HitProxyVertexShader.usf: 12:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthPixelShader.usf: 13:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/LightMapDensityShader.usf: 11:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DepthOnlyVertexShader.usf: 9:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DebugViewModeVertexShader.usf: 10:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/BasePassPixelShader.usf: 11:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/BasePassVertexCommon.usf: 11:    #include "VertexFactory.usf"
    from ../../../Engine/Shaders/BasePassVertexShader.usf: 7:    #include "BasePassVertexCommon.usf"
LogTemp:Display: Finished compile of shader map 0x0000000057FD8F00
LogTemp:Display: Shader map HillTree_01_Branches_2_Mat complete, GameThreadShaderMap 0x0000000057FD8F00, marking material HillTree_01_Branches_2_Mat as finished
LogTemp:Display: Marking material as finished 0x0000000048499A80
LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat.HillTree_01_Branches_2_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthVertexShader.usf: 13:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/HitProxyPixelShader.usf: 12:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/HitProxyVertexShader.usf: 12:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/LightMapDensityShader.usf: 11:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DepthOnlyVertexShader.usf: 9:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthPixelShader.usf: 13:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/DebugViewModeVertexShader.usf: 10:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/BasePassPixelShader.usf: 11:    #include "VertexFactory.usf"
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/BasePassVertexCommon.usf: 11:    #include "VertexFactory.usf"
    from ../../../Engine/Shaders/BasePassVertexShader.usf: 7:    #include "BasePassVertexCommon.usf"
Steps to Reproduce
  1. Sync KiteDemo
  2. Open KiteDemo Editor
  3. Open Output Log (Window > Developer Tools > Output Log)

Result:
Tons of warnings in the output log from LogShaderCompiler, they look like this:

LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.HillTree_01_Leaves_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning:     GpuSkinVertexFactory.usf(89): error:        #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
            #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
    from ../../../Engine/Shaders/VertexFactory.usf: 1:    #include "GpuSkinVertexFactory.usf"
    from ../../../Engine/Shaders/ShadowDepthVertexShader.usf: 13:    #include "VertexFactory.usf"

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-40736 in the post.

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Fixed
ComponentRendering
Affects Versions4.154.16
Target Fix4.15
Fix Commit3275990
Main Commit3389599
Release Commit3275990
CreatedJan 17, 2017
ResolvedJan 27, 2017
UpdatedApr 27, 2018