Non-Issue. After investigating, the issue was just downloading the wrong drivers and thinking the current driver was up-to-date. With the correct drivers, I was unable to reproduce the crash.
A 32-bit ShooterGame package will crash when opened with no logging.
Result: ShooterGame will crash.
ShooterGame_Win32_Test!FD3D11DynamicRHI::SetupAfterDeviceCreation() d3d11device.cpp:383 ShooterGame_Win32_Test!FD3D11DynamicRHI::InitD3DDevice() windowsd3d11device.cpp:995 ShooterGame_Win32_Test!RHIInit() dynamicrhi.cpp:181 ShooterGame_Win32_Test!FEngineLoop::PreInit() launchengineloop.cpp:1644 ShooterGame_Win32_Test!GuardedMain() launch.cpp:127 ShooterGame_Win32_Test!GuardedMainWrapper() launchwindows.cpp:147 ShooterGame_Win32_Test!WinMain() launchwindows.cpp:210 ShooterGame_Win32_Test!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown> ntdll!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40754 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 17, 2017 |
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Resolved | Jan 18, 2017 |
Updated | Apr 27, 2018 |