Editor language switch can turn struct get/set nodes pins(split) to display extra string of letters & numbers after their original name.
1. Create a user defined struct and add some members
2. In level blueprint, add a variable of the struct
3. Create a get node and a set node for the struct
4. Split the pin
5. Compile the level blueprint
5. Change the editor language
6. Now the pins have a string of letters & numbers after their original name
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40769 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.14 |
Fix Commit | 3788496 |
---|---|
Main Commit | 3804136 |
Created | Jan 18, 2017 |
---|---|
Resolved | Dec 5, 2017 |
Updated | Dec 12, 2017 |