If you can provide reproduction steps, please log a bug report on the UE4 Answerhub.
This is a frequent crash occurring in the 4.15 Preview. No other information is currently known.
Regression?
Yes - there is no evidence of this occurring in 4.14
SEGV_MAPERR at 0x3 UE4Editor-Renderer.dylib!FRWBuffer::Initialize() UE4Editor-Renderer.dylib!FMinimalDummyForwardLightingResources::InitRHI() UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::FMetalDynamicRHI() UE4Editor-MetalRHI.dylib!FMetalDynamicRHIModule::CreateRHI() UE4Editor-RHI.dylib!PlatformCreateDynamicRHI() UE4Editor-RHI.dylib!RHIInit() UE4Editor!FEngineLoop::PreInit() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
I am not able to find world outliner how to enable it?
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40781 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 18, 2017 |
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Resolved | Jan 19, 2017 |
Updated | Apr 27, 2018 |