Description

This will probably be very annoying for people if they use this component on an actor and then want to simulate something.

Steps to Reproduce

NOTE A gamepad with the ability to vibrate is required to verify this.

  1. Load into QA Game
  2. Create a Blueprint class > Actor
  3. Open the Actor
  4. Add a ForceFeedback component
  5. In the details panel, click on the force feedback effect and select QA_Forecfeedback Large
  6. enable Override attenuation
  7. Set attentiation Fall off distance to 500
  8. Press compile
  9. Add the actor to the center of the level
  10. Click play in viewport
  11. Move your actor to the edge of the platform
  12. Rumble should stop
  13. Press escape to exit pie
  14. Click Play - Simulate
  15. Move the camera around the viewport
    RESULT
    Regardless of the camera starting position when simulating in the viewport, OR the position of the camera after simulating vibration occurs

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-40785 in the post.

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Fixed
ComponentGameplay
Affects Versions4.16
Target Fix4.15
Fix Commit3262606
Main Commit3389599
Release Commit3262606
CreatedJan 18, 2017
ResolvedJan 18, 2017
UpdatedApr 27, 2018