Description

The following warning occurs when building a project for Android in the Test configuration.

LogPlayLevel: UnrealBuildTool: [119/283] clang++ Module.Core.4_of_8.cpp [armv7-es2]
LogPlayLevel: UnrealBuildTool: [120/283] clang++ Module.ScreenShotComparisonTools.cpp [armv7-es2]
LogPlayLevel: UnrealBuildTool: In file included from /media/epicdev/e03f0d60-fd8b-4ccf-8582-d08e81908c25/GitEngine/UnrealEngine-4.15-3258144/Engine/Intermediate/Build/Android/UE4Game/Test/Core/Module.Core.4_of_8.cpp:25:
LogPlayLevel: UnrealBuildTool: /media/epicdev/e03f0d60-fd8b-4ccf-8582-d08e81908c25/GitEngine/UnrealEngine-4.15-3258144/Engine/Source/Runtime/Core/Private/Misc/App.cpp(89,28) :  warning: 'UI_BUILD_SHIPPING_EDITOR' is not defined, evaluates to 0 [-Wundef]
LogPlayLevel: UnrealBuildTool: #elif UE_BUILD_SHIPPING || UI_BUILD_SHIPPING_EDITOR
LogPlayLevel: UnrealBuildTool:                            ^
Steps to Reproduce

1. Open UE4Editor
2. Create a new First Person Blueprint project
3. Select Edit > Editor Preferences > Play > Play On Device
4. Set the Launch Configuration = Test
5. Close the Editor Preferences
6. Select the drop down arrow to the right of the Launch button
7. Select the Android device in the Launch On menu
8. Open the Output Log

RESULT:
A warning appears when the project is compiling for Android stating that UI_BUILD_SHIPPING_EDITOR is not defined

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.15
Target Fix4.15
Fix Commit3264789
Main Commit3389599
Release Commit3264789
CreatedJan 18, 2017
ResolvedJan 19, 2017
UpdatedSep 16, 2019
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