When forward shading is enabled some assets will have a shadow flicker along their face geometry. It has a similar look of z-fighting with polygon faces. This issue does not happen in Deferred rendering.
Notes regarding this:
Tested in:
Broken: 4.14.3 -3249277
Broken: 4.15 Preview 1 CL-3258144
Broken: 4.16 Dev-Rendering CL- 3261719
1. Open attached project or import attached asset.
2. Enable Forward Shading via the project settings if it's not already enabled for the project.
3. Place imported asset in the scene and make sure it's mobility is set to static.
4. The directional light can be set to any mobility. If it's static/stationary just make sure to rebuild.
Results: Visible flickering on the mesh that is not z-fighting from mesh geometry.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40802 in the post.
7 |
Component | UE - Graphics Features |
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Affects Versions | 4.14, 4.15, 4.16 |
Created | Jan 18, 2017 |
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Resolved | Feb 22, 2018 |
Updated | Jul 14, 2021 |