Many users have reported that disabling Real-Time Thumbnails made the engine much more stable.
This is one of the widespread D3D Hung crashes that have existed since 4.14. This particular callstack has affected around 300 users. The issue has been successfully reproduced on a home PC.
Dxdiag and log with -d3ddebug are attached
This crash is hardware-dependent and does not reproduce on all systems. Successfully reproduced on a home PC; 4/4 attempts.
The crash seems to require a built-up strain be placed on the GPU. On my home PC, having one Reflection Sphere in the level only crashed after I had swapped out materials on assets, PIE'd, and moved around lights. If I didn't take any other prior actions, then I needed between 2 and 4 Reflection Sphere before the crash would occur.
Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() d3d11util.cpp:176
UE4Editor_D3D11RHI!VerifyD3D11Result() d3d11util.cpp:225
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIReadSurfaceFloatData() d3d11rendertarget.cpp:1176
UE4Editor_RHI!FRHICommandListImmediate::ReadSurfaceFloatData() rhicommandlist.h:3025
UE4Editor_Renderer!ComputeSingleAverageBrightnessFromCubemap() reflectionenvironmentcapture.cpp:316
UE4Editor_Renderer!ComputeAverageBrightness() reflectionenvironmentcapture.cpp:379
UE4Editor_Renderer!TGraphTask<`FScene::UpdateReflectionCaptureContents'::`19'::EURCMacro_FilterCommand>::ExecuteTask() taskgraphinterfaces.h:868
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:320
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:454
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40807 in the post.
36 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.14, 4.14.3, 4.15 |
Created | Jan 18, 2017 |
---|---|
Resolved | Feb 22, 2017 |
Updated | Sep 16, 2019 |