While going through a GPU pass, film setting in post processing isn't working as expected. This does not seem to be GPU specific
The displays should resemble the images in the documentation - PPE Doc
Displays that are effected are 1.2 - 1.15 - 1.16
NOTE
Rendering update to default Post Process volumes may have changed/removed film settings and were replaced by Tonemapper
This is a Regression from 4.14.3
Result: No visible change
Expected Results: The color changes as if there is a film over the camera. Different color films for each volume at 1.2 display
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40830 in the post.
0 |
Component | Docs - Samples |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.15 |
Fix Commit | 3266076 |
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Main Commit | 3389599 |
Release Commit | 3266076 |
Created | Jan 18, 2017 |
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Resolved | Jan 20, 2017 |
Updated | Apr 27, 2018 |