When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes.
Results: Editor crashes
UE4Editor-MetalRHI.dylib!FMetalStateCache::SetRenderState() UE4Editor-MetalRHI.dylib!FMetalRenderPass::PrepareToRender() UE4Editor-MetalRHI.dylib!FMetalRenderPass::DrawIndexedPrimitive() UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIDrawIndexedPrimitive() UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderingPolicy::DrawElements() UE4Editor-SlateRHIRenderer.dylib!FSlate3DRenderer::DrawWindowToTarget_RenderThread() UE4Editor-UMG.dylib!FWidgetRenderer::DrawWindow(UTextureRenderTarget2D*, TSharedRef<FHittestGrid, (ESPMode)0>, TSharedRef<SWindow, (ESPMode)0>, FGeometry, FSlateRect, float)::EURCMacro_FWidgetRenderer_DrawWindow::DoTask() UE4Editor-UMG.dylib!TGraphTask<FWidgetRenderer::DrawWindow(UTextureRenderTarget2D*, TSharedRef<FHittestGrid, (ESPMode)0>, TSharedRef<SWindow, (ESPMode)0>, FGeometry, FSlateRect, float)::EURCMacro_FWidgetRenderer_DrawWindow>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40842 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 19, 2017 |
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Resolved | Jan 20, 2017 |
Updated | Apr 27, 2018 |