Assertion failed: GMaxRHIFeatureLevel == ERHIFeatureLevel::SM5 [Link Removed] [Line: 39]
Run with the following command line:
EngineQAs-MacBook-Pro:~ engineqa-admin$ /Users/Shared/UnrealEngine/4.15/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor --args -log -abslog=/Users/engineqa-admin/Desktop/EditorLog.txt
Setup:
Have access to a Mac with El Cap
Run gfxcardstatus
Repro:
Expected Result: Editor launches to the Project browser.
Actual Result: Editor crashes.
UE4Editor-Renderer.dylib!FRWBuffer::Initialize() UE4Editor-Renderer.dylib!FMinimalDummyForwardLightingResources::InitRHI() UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::FMetalDynamicRHI() UE4Editor-MetalRHI.dylib!FMetalDynamicRHIModule::CreateRHI() UE4Editor-RHI.dylib!PlatformCreateDynamicRHI() UE4Editor-RHI.dylib!RHIInit() UE4Editor!FEngineLoop::PreInit() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40847 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 19, 2017 |
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Resolved | Jan 19, 2017 |
Updated | May 9, 2017 |