I wasn't sure how to get additional audio logging and asked around, but could not get the commands for what I need. I'm waiting on our Audio SME to come in (different time zone) to see how I can get additional information for this bug. I'll update it accordingly.

In the mean time, I tried several game console commands for stat groups. Attaching images of those before and after restart track.

  • Stat Audio: VehicleGame_Audio01 and VehiclGame_Audio02
  • Stat AudioThreadCommands: VehicleGame_AudioThread01 and VehicleGame_AudioThread02
  • Stat Sounds: VehicleGame_Sounds01 and VehicleGames_Sounds02
Steps to Reproduce


  1. Download VehicleGame sample from the launcher and package it for Linux.
  2. Move the packaged sample to a Linux machine and give it permission to execute.
  3. Open a terminal in the package's root folder and run the project via "./"
  4. In game, press ESC and select Restart Track
  5. Play and observe in game audio.

In game music doesn't load on restart. Other audio elements either work briefly and stop or do not work at all.

Game performs the same as initial start up after restart.

Have Comments or More Details?

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ComponentUE - Audio
Affects Versions4.15
Target Fix4.15
Fix Commit3264393
Main Commit3389599
Release Commit3264393
CreatedJan 19, 2017
ResolvedJan 19, 2017
UpdatedApr 27, 2018
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