Custom font reverts to default font in a packaged game
Notes:
Importing of fonts appears to be handled differently for 4.15
Appears to be a regression
Expected: The font that was setup in the editor would be the same one used in a packaged project
Result: The font used reverts back to the default font in a packaged project
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 19, 2017 |
---|---|
Resolved | Jan 20, 2017 |
Updated | Apr 27, 2018 |