This must be a regression
1) new map with the floor, delete directional light, place point light so it affects the ground, make sure its set to stationary
2) build lighting
3) place a static mesh so it casts a shadow on the ground, and scale it down so it's pretty small. change to Movable. Move in and out and see that the shadow pops in and out.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40873 in the post.
0 |
Component | UE - Graphics Features |
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Target Fix | 4.15 |
Created | Jan 19, 2017 |
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Resolved | Jan 25, 2017 |
Updated | Apr 27, 2018 |