This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after that loop to ImportedResource->LODModels.Empty(1); will run destructors on the objects, which will fail if the renderer hasn't freed the resources yet.
Need to flush rendering commands before emptying the array.
1) Import a destructible mesh from an APEX asset (.apx, .apb)
2) Reimport the mesh
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40911 in the post.
0 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.15 |
Created | Jan 20, 2017 |
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Resolved | Jan 20, 2017 |
Updated | Apr 27, 2018 |