When using the Oculus Rift the user can look over one of the balcony's railings and see where one of the landscapes cuts off.
This occurs on the Oculus headset.
UE-40907 causes the Vive to clip through walls and boundaries. Once that is fixed I can check this on the Vive.
Setup:
Have access to the Oculus Rift headset
Have access to Sun Temple
Repro:
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40916 in the post.
0 |
Component | Docs - Samples |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3267761 |
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Main Commit | 3389599 |
Release Commit | 3267761 |
Created | Jan 20, 2017 |
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Resolved | Jan 23, 2017 |
Updated | Sep 16, 2019 |