Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device.
I do not see this issue when launching a project onto Android using the Test configuration.
1. Open UE4Editor
2. Create a new First Person Blueprint project
3. Select Edit > Editor Preferences > Play > Play on Device
4. Set Launch Configuration = Debug
5. Close the Editor Preferences
6. Select the drop down arrow to the right of the Launch button
7. Select the Android device in the Launch On menu
RESULT:
The project deploys to the Android device then crashes while loading.
[2017.01.19-23.29.13:057][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : Assertion failed: !Mip.BulkData.GetFilename().EndsWith(TEXT(".ubulk")) [File:/media/epicdev/e03f0d60-fd8b-4ccf-8582-d08e81908c25/GitEngine/UnrealEngine-4.15-3263267/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp] [Line: 1169] [2017.01.19-23.29.13:058][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) [2017.01.19-23.29.13:058][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!FTexturePlatformData::TryLoadMips(int, void**) [2017.01.19-23.29.13:058][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UTexture2D::GetMipData(int, void**) [2017.01.19-23.29.13:058][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!FTexture2DResource::FTexture2DResource(UTexture2D*, int) [2017.01.19-23.29.13:059][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UTexture2D::CreateResource() [2017.01.19-23.29.13:059][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UTexture::UpdateResource() [2017.01.19-23.29.13:059][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UTexture2D::UpdateResource() [2017.01.19-23.29.13:059][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UTexture::PostLoad() [2017.01.19-23.29.13:059][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UTexture2D::PostLoad() [2017.01.19-23.29.13:060][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UObject::ConditionalPostLoad() [2017.01.19-23.29.13:060][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!EndLoad() [2017.01.19-23.29.13:060][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so![Unknown]() [2017.01.19-23.29.13:060][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so![Unknown]() [2017.01.19-23.29.13:061][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) [2017.01.19-23.29.13:061][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!LoadPackage(UPackage*, wchar_t const*, unsigned int) [2017.01.19-23.29.13:061][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!ResolveName(UObject*&, FString&, bool, bool, unsigned int) [2017.01.19-23.29.13:062][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) [2017.01.19-23.29.13:062][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) [2017.01.19-23.29.13:062][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UMaterialInterface* LoadObject<UMaterialInterface>(UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*) [2017.01.19-23.29.13:063][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UMaterialInterface* ConstructorHelpersInternal::FindOrLoadObject<UMaterialInterface>(FString&) [2017.01.19-23.29.13:063][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!ConstructorHelpers::FObjectFinder<UMaterialInterface>::FObjectFinder(wchar_t const*) [2017.01.19-23.29.13:063][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UWidgetComponent::UWidgetComponent(FObjectInitializer const&) [2017.01.19-23.29.13:063][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UWidgetComponent::__DefaultConstructor(FObjectInitializer const&) [2017.01.19-23.29.13:064][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!void InternalConstructor<UWidgetComponent>(FObjectInitializer const&) [2017.01.19-23.29.13:064][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UClass::CreateDefaultObject() [2017.01.19-23.29.13:064][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!UClass::GetDefaultObject(bool) [2017.01.19-23.29.13:064][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so![Unknown]() [2017.01.19-23.29.13:065][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!ProcessNewlyLoadedUObjects() [2017.01.19-23.29.13:065][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!FEngineLoop::PreInit(wchar_t const*) [2017.01.19-23.29.13:065][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!FEngineLoop::PreInit(int, wchar_t**, wchar_t const*) [2017.01.19-23.29.13:065][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!AndroidMain(android_app*) [2017.01.19-23.29.13:066][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so!android_main() [2017.01.19-23.29.13:066][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libUE4.so![Unknown]() [2017.01.19-23.29.13:066][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libc.so![Unknown]() [2017.01.19-23.29.13:066][365]LogPlayLevel: adb: 01-19 18:29:13.466 29605 29646 D UE4 : libc.so![Unknown]() [2017.01.19-23.29.13:066][365]LogPlayLevel: adb: 01-19 18:29:13.467 29605 29646 D UE4 : [2017.01.19-23.29.13:467][-1744653112]Assertion failed: Assertion failed: !Mip.BulkData.GetFilename().EndsWith(TEXT(".ubulk")) [File:/media/epicdev/e03f0d60-fd8b-4ccf-8582-d08e81908c25/GitEngine/UnrealEngine-4.15-3263267/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp] [Line: 1169] [2017.01.19-23.29.13:067][365]LogPlayLevel: CommandUtils.Run: Run: Took 0.053672s to run adb, ExitCode=0 [2017.01.19-23.29.13:067][365]LogPlayLevel: CommandUtils.Run: Run: /home/epicdev/NVPACK/android-sdk-linux/platform-tools/adb -s 052727ec002e8428 logcat -d [2017.01.19-23.29.13:068][365]LogPlayLevel: CommandUtils.Run: Run: Took 0.060341s to run adb, ExitCode=0
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40927 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 20, 2017 |
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Resolved | Jan 25, 2017 |
Updated | Sep 16, 2019 |