If SetClass is used to set up a ChildActor as part of BeginPlay, that ChildActor does not get its BeginPlay call.
Run the attached project
Press PIE
Note that there is no message from the child actor.
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40960 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 20, 2017 |
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Resolved | Jan 20, 2017 |
Updated | Apr 27, 2018 |