Developer Notes

Background blurs cannot be used correctly in a 3d widget component because the scene behind it has not been rendered yet so it doesn't have all the data to blur.

Description

Background blur does appear to allow transparency when used in a widget component

Steps to Reproduce
  1. Open the editor
  2. Create a new widget blueprint
  3. Add a background blur widget to the designer tab
  4. Set the blur strength to 10
  5. Save and compile
  6. Create a new actor blueprint
  7. Add a widget component
  8. Set the widget component to use the widget blueprint created in the earlier steps
  9. Add the actor blueprint to the level
  10. Notice that the Widget blueprint is full opaque

Expected: The Widget component would be transparent causing things behind it to blur
Result: The widget component is fully opaque

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.15
CreatedJan 23, 2017
ResolvedJan 24, 2017
UpdatedApr 27, 2018
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