Licensee has a game that doesn't use collision, but they want to paint foliage on environmental meshes. Currently, if you set a mesh's Collision Preset to "No Collision", you are no longer able to paint foliage on it.
Can there be some project setting to always enable static mesh's collision when in foliage mode to allow for foliage painting on meshes that don't have any gameplay need for collision, but still need to have foliage painted on them?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41020 in the post.