Scene captures are broken on encoding devices when mobile HDR is off.
Create a new blank project.
Ensure mobile HDR is off.
Create a scene capture and render target.
Assign the render target to scene capture.
Place scene capture's target texture onto a primitive in the scene.
Deploy to an encoding decide such as S6 running Android 5.
Check that the primitive displays a correct scene capture.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41023 in the post.
0 |
Component | UE - Platform - Mobile |
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Target Fix | 4.15 |
Created | Jan 24, 2017 |
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Resolved | Jan 24, 2017 |
Updated | Sep 16, 2019 |