Scene captures are broken on encoding devices when mobile HDR is off.
Create a new blank project.
Ensure mobile HDR is off.
Create a scene capture and render target.
Assign the render target to scene capture.
Place scene capture's target texture onto a primitive in the scene.
Deploy to an encoding decide such as S6 running Android 5.
Check that the primitive displays a correct scene capture.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41023 in the post.
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Component | UE - Platform - Mobile |
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Target Fix | 4.15 |
Created | Jan 24, 2017 |
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Resolved | Jan 24, 2017 |
Updated | Sep 16, 2019 |