This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
123 // - Links to nodes that were not copied need to be fixed up if the copy-paste was in the same graph or broken completely 124 // Call PostPasteNode on each node 125 void FEdGraphUtilities::PostProcessPastedNodes(TSet<UEdGraphNode*>& SpawnedNodes) 126 { 127 // Run thru and fix up the node's pin links; they may point to invalid pins if the paste was to another graph 128 for (TSet<UEdGraphNode*>::TIterator It(SpawnedNodes); It; ++It) 129 { 130 UEdGraphNode* Node = *It; 131 UEdGraph* CurrentGraph = Node->GetGraph(); 132 133 for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex) 134 { 135 UEdGraphPin* ThisPin = Node->Pins[PinIndex]; 136 137 ***** for (int32 LinkIndex = 0; LinkIndex < ThisPin->LinkedTo.Num(); ) 138 { 139 UEdGraphPin* OtherPin = ThisPin->LinkedTo[LinkIndex]; 140 141 if (OtherPin == NULL) 142 { 143 // Totally bogus link 144 ThisPin->LinkedTo.RemoveAtSwap(LinkIndex); 145 } 146 else if (!SpawnedNodes.Contains(OtherPin->GetOwningNode())) 147 { 148 // It's a link across the selection set, so it should be broken 149 OtherPin->LinkedTo.RemoveSwap(ThisPin); 150 ThisPin->LinkedTo.RemoveAtSwap(LinkIndex); 151 } 152 else if (!OtherPin->LinkedTo.Contains(ThisPin))
Most recent user affected CL: 3258144
Logs:
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Issue call stack shares some similarities with [Link Removed]
CrashReporter User Descriptions:
UE4Editor_UnrealEd!FEdGraphUtilities::PostProcessPastedNodes() [edgraphutilities.cpp:138] UE4Editor_UnrealEd!FEdGraphUtilities::ImportNodesFromText() [edgraphutilities.cpp:378] UE4Editor_Kismet!FBlueprintEditor::PasteNodesHere() [blueprinteditor.cpp:5785] UE4Editor_Kismet!FBlueprintEditor::PasteNodes() [blueprinteditor.cpp:5558] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:317] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:423] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:211] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:155] UE4Editor_GraphEditor!SGraphEditorImpl::OnKeyDown() [sgrapheditorimpl.cpp:66] UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:4517] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:215] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:197] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4515] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4430] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1419] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1930] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:747] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:669] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:905] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2788] UE4Editor!GuardedMain() [launch.cpp:156] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41029 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.15 |
Created | Jan 24, 2017 |
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Resolved | Jan 27, 2017 |
Updated | Apr 27, 2018 |