Description

In 4.13 game developers had the option to adjust the streaming distance multiplier on their rigged characters in order to stop their textures mipping out in certain situations.

This option has been removed in 4.14 without any proposed alternative in the documentation or release notes.

REGRESSION?
Yes

Worked: Binary 4.13.2 CL 3172292
Broken: Binary 4.14.3 CL 3249277

Steps to Reproduce
  1. Open any project
  2. Open any skeletal mesh
  3. Make sure you are in the skel mesh editor and can see the mesh details section

RESULT
There is no longer a texture streaming section and the ability to edit Streaming Distance Multiplier is removed.

EXPECTED
In the mesh details panel there is a texture streaming section with the ability to edit the Streaming Distance Multiplier.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41040 in the post.

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By Design
ComponentUE - Rendering
Affects Versions4.14.34.15
Target Fix4.15
CreatedJan 24, 2017
ResolvedJan 24, 2017
UpdatedApr 27, 2018