Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failure if packaging is then attempted.
i.e.
[2017.01.25-02.25.37:538][523]UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.25-02.25.37:360][ 0]LogBlueprintCodeGen:Error: BP /Game/Blueprints/QA_NativizationCandidate.QA_NativizationCandidate is selected for nativization, but BP interface class /Game/Blueprints/Circular/QABP_Circular_Interface_New_AInter.QABP_Circular_Interface_New_AInter_C is not nativized.
Found on 4.15 Binary CL-3269047
Result: The implemented interface has not been added to the nativization list
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41072 in the post.
1 |
Component | UE - Gameplay - Blueprint Runtime |
---|---|
Affects Versions | 4.15, 4.16 |
Target Fix | 4.15 |
Created | Jan 25, 2017 |
---|---|
Resolved | Jan 26, 2017 |
Updated | Apr 27, 2018 |