Pressing "Ok" on the dialogue allows the user to move on and continue working as normal in VS 2017. I was able to work through our hotreload test and a packaging test without issue.
I also noticed this after I opened the UE4.sln file of my GitHub build at CL 3270386 for the first time. Added GitHub as a build type for this bug as a result.
Setup:
Repro:
Result:
Visual Studio 2017 prompts a dialogue window warning that projects use an earlier version of the Visual C++ compiler and libraries.
Expected:
Newly created code template project loads into VS without additional dialogue.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41115 in the post.
0 |
Component | UE - Foundation - Build - Farm |
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Affects Versions | 4.15 |
Created | Jan 25, 2017 |
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Resolved | Jan 26, 2017 |
Updated | Apr 27, 2018 |