Description

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1

From this AnswerHub thread:

https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html

Steps to Reproduce

Open a static mesh with LODs (or generate some)
Disable auto calculation of screen sizes
Try to set the screen size of a LOD other than LOD0 to a value greater than 1

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41125 in the post.

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Fixed
ComponentTools
Affects Versions4.15
Target Fix4.15
Fix Commit3273077
Main Commit3389599
Release Commit3273077
CreatedJan 26, 2017
ResolvedJan 26, 2017
UpdatedApr 27, 2018