1. Create a blueprint with a HierarchicalInstancedStaticMeshComponent and add some instances
2. In a blueprint function such as Tick call UpdateInstanceTransform to change the location of one of the instances by a large amount
3. The move instance is not visible unless the previous location is in view.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
---|---|
Affects Versions | 4.14 |
Target Fix | 4.15 |
Created | Jan 26, 2017 |
---|---|
Resolved | Jan 26, 2017 |
Updated | Apr 13, 2017 |