Steps to Reproduce

1. Create a blueprint with a HierarchicalInstancedStaticMeshComponent and add some instances
2. In a blueprint function such as Tick call UpdateInstanceTransform to change the location of one of the instances by a large amount
3. The move instance is not visible unless the previous location is in view.

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ComponentUE - LD & Art - World Building - Foliage
Affects Versions4.14
Target Fix4.15
Fix Commit3273201
Main Commit3389599
Release Commit3273201
CreatedJan 26, 2017
ResolvedJan 26, 2017
UpdatedApr 13, 2017