This is a regression and does not occur on Windows
Result: Audio becomes distorted before eventually crashing
UE4Editor-Core.dylib!rml::internal::Block::freePublicObject() UE4Editor-Core.dylib!FMemory::Free() UE4Editor-CoreAudio.dylib!FCoreAudioSoundSource::SubmitPCMBuffers() UE4Editor-CoreAudio.dylib!FCoreAudioSoundSource::Init() UE4Editor-Engine.dylib!FAudioDevice::StartSources() UE4Editor-Engine.dylib!FAudioDevice::Update() UE4Editor-Engine.dylib!TGraphTask<FFunctionGraphTask>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-Engine.dylib!FAudioThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41146 in the post.
0 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Jan 26, 2017 |
---|---|
Resolved | Jan 26, 2017 |
Updated | Apr 27, 2018 |