This occurred when I tried to repro an ensure and crash the resulted in [Link Removed]. In the crash group on the Crashreport website I noticed that KimK had the same callstack as this one. She wrote [Link Removed], but that marked as Cannot Reproduce.
Repro:
public: UPROPERTY(Category = ThingsAndStuff, BlueprintReadWrite, EditAnywhere) float Stealthiness; UPROPERTY(Category = ThingsAndStuff, BlueprintReadOnly) bool KingCow;
UPROPERTY(Category = ThingsAndStuff, BlueprintReadWrite, EditAnywhere) float Stealth = 3.0f;
Result:
UE4Editor crashes while trying to HotReload.
Expected:
Project is able to HotReload without crashing.
Frequency:
3/3
LogDirectoryWatcher: A directory notification for 'D:/Builds/Release-4.15/QAGame 4.15/Content/' was aborted. LogExit: Editor shut down LogExit: Transaction tracking system shut down LogExit: Editor shut down LogWindows: Windows GetLastError: The operation completed successfully. (0) LogCrashTracker: LogCrashTracker: LogWindows:Error: === Critical error: === LogWindows:Error: LogWindows:Error: Assertion failed: false [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp] [Line: 6756] LogWindows:Error: LogWindows:Error: LogWindows:Error: LogWindows:Error: KERNELBASE.dll!0x0000000029057788 LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120] LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70] LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::GetEditorWorldContext() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:6757] LogWindows:Error: UE4Editor-UnrealEd.dll!FEditorFileUtils::AutosaveMapEx() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2365] LogWindows:Error: UE4Editor-UnrealEd.dll!FPackageAutoSaver::AttemptAutoSave() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\packageautosaver.cpp:195] LogWindows:Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:419] LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3025] LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] LogWindows:Error: KERNEL32.DLL!0x00000000297A8364 LogWindows:Error: ntdll.dll!0x000000002C1870D1 LogWindows:Error: ntdll.dll!0x000000002C1870D1 LogWindows:Error: LogExit: Executing StaticShutdownAfterError LogWindows: FPlatformMisc::RequestExit(1)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41202 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.15 |
Created | Jan 27, 2017 |
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Resolved | Jan 30, 2017 |
Updated | Jul 14, 2021 |