Description

REGRESSION

No, occurs in 4.14.

If the user has an attenuating actor selected while they go through a PIE session, the attenuation wireframes will not be visible when they exit PIE. They will need to re-select the actor to make the wireframes visible.

This was seen with sound actors and blueprints with Force Feedback components.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Place the sound cue Attenuate_Cue into the level.
  3. While the sound actor is selected, play in viewport.
  4. Exit PIE.

RESULT

The sound actor will be selected but the radius and falloff wireframes will not be visible

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41212 in the post.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.15
CreatedJan 27, 2017
ResolvedJan 27, 2017
UpdatedApr 27, 2018