REGRESSION
No, occurs in 4.14.
If the user has an attenuating actor selected while they go through a PIE session, the attenuation wireframes will not be visible when they exit PIE. They will need to re-select the actor to make the wireframes visible.
This was seen with sound actors and blueprints with Force Feedback components.
RESULT
The sound actor will be selected but the radius and falloff wireframes will not be visible
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41212 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.15 |
Created | Jan 27, 2017 |
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Resolved | Jan 27, 2017 |
Updated | Apr 27, 2018 |