Description

Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Open the actor blueprint
  4. Mark it as deprecated under the class settings
  5. Save
  6. Open project settings
  7. Set Nativize blueprint assets to true
  8. Package for Window 64 bit
  9. Notice that the project fails to package with an error similar to: " Error: Class name 'ADEPRECATED_NewBlueprint_C_pf3688439234' is invalid, should be identified as 'ANewBlueprint_C_pf368843923
    4' "

Expected: The blueprint would not have an effect on the packaging process (as it is not used)
Result: The project fails to build with Nativize blueprint assets to true if a blueprint is set to be deprecated.

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Won't Fix
CreatedJan 27, 2017
ResolvedJul 15, 2021
UpdatedJul 19, 2021