Description

Had a UDN question from a licensee about full precision not working on Metal. According to Dmitriy, the Mobile / Use Full Precision flag is not being passed to Metal shaders

Steps to Reproduce

Deploy the attached project to a metal capable iOS device.
Ensure the cubes show different levels of accuracy (see attached image)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41253 in the post.

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Fixed
ComponentUE - Platform - Mobile
Target Fix4.15
Fix Commit3277178
Main Commit3389599
Release Commit3277178
CreatedJan 30, 2017
ResolvedJan 30, 2017
UpdatedSep 16, 2019