Had a UDN question from a licensee about full precision not working on Metal. According to Dmitriy, the Mobile / Use Full Precision flag is not being passed to Metal shaders
Deploy the attached project to a metal capable iOS device.
Ensure the cubes show different levels of accuracy (see attached image)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41253 in the post.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Target Fix | 4.15 |
| Created | Jan 30, 2017 |
|---|---|
| Resolved | Jan 30, 2017 |
| Updated | Sep 16, 2019 |