An occasional crash occurs when adding a sphere reflection capture to the scene from the place mode panel. This issue has a low repro, but has been seen a couple times. Repro rate seems to be around 2/7 times.
Waiting for crash reporter to populate
Result:
Observe a crash as the reflection capture is placed in the scene
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 633] Array index out of bounds: -1 from an array of size 5 UE4Editor_Core!FDebug::AssertFailed() UE4Editor_Renderer!FReflectionEnvironmentSceneData::ResizeCubemapArrayGPU() UE4Editor_Renderer!TGraphTask<`FScene::AllocateReflectionCaptures'::`34'::EURCMacro_GPUResizeArrayCommand>::ExecuteTask() UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor_RenderCore!RenderingThreadMain() UE4Editor_RenderCore!FRenderingThread::Run() UE4Editor_Core!FRunnableThreadWin::Run()
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41281 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.16 |
Fix Commit | 3281313 |
---|
Created | Jan 30, 2017 |
---|---|
Resolved | Feb 3, 2017 |
Updated | Jul 14, 2021 |