Description

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift. It must be rebuilding (physics objects, etc) while the origin shift is taking place; then the nav mesh will rebuild at different heights and locations.

Steps to Reproduce

1. Open the test project
2. PIE
3. Use WASD and mouse to move the player character around
4. Before all of the physics boxes fall, spam the F-key to set the world origin location

Results: The nav mesh will rebuild at different heights and locations each time the world origin is shifted.

Expected: For the nav mesh to rebuild correctly regardless of world origin shifting.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

8
Login to Vote

Fixed
ComponentUE - AI
Affects Versions4.13.24.14.34.154.16
Target Fix4.20
Fix Commit3893395
Main Commit3967553
Release Commit4095966
CreatedJan 30, 2017
ResolvedFeb 16, 2018
UpdatedJun 11, 2019