This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
2788
2789 if ( !Class->HasAnyClassFlags(CLASS_Deprecated | CLASS_NewerVersionExists) )
2790 {
2791 if ( Class->GetSuperClass() )
2792 {
2793 TSet<FName>& ChildClasses = ReverseInheritanceMap.FindOrAdd( Class->GetSuperClass()->GetFName() );
2794 ChildClasses.Add( Class->GetFName() );
2795 }
2796
2797 // Add any implemented interfaces to the reverse inheritance map
2798 for (int32 i = 0; i < Class->Interfaces.Num(); ++i)
2799 {
2800 UClass* InterfaceClass = Class->Interfaces[i].Class;
2801
2802 ***** TSet<FName>& ChildClasses = ReverseInheritanceMap.FindOrAdd(InterfaceClass->GetFName());
2803 ChildClasses.Add(Class->GetFName());
2804 }
2805
2806 InMemoryClassNames.Add(Class->GetFName());
2807 }
2808 }
2809
2810 // Form a child list for all cached classes
2811 for (auto ClassNameIt = CachedInheritanceMap.CreateConstIterator(); ClassNameIt; ++ClassNameIt)
2812 {
2813 const FName ClassName = ClassNameIt.Key();
2814 if ( !InMemoryClassNames.Contains(ClassName) )
2815 {
2816 const FName ParentClassName = ClassNameIt.Value();
2817 if ( ParentClassName != NAME_None )
Most recent user affected CL: 3249277
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
[Link Removed]
Issue call stack shares some similarities with na
CrashReporter User Descriptions:
Unknown
UE4Editor_AssetRegistry!FAssetRegistry::GetSubClasses() [assetregistry.cpp:2803] UE4Editor_UnrealEd!FComponentTypeRegistryData::Tick() [componenttyperegistry.cpp:377] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [tickableeditorobject.h:17] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1195] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:371] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2859] UE4Editor!GuardedMain() [launch.cpp:152] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41333 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.15 |
| Created | Jan 31, 2017 |
|---|---|
| Resolved | Feb 22, 2017 |
| Updated | Apr 27, 2018 |