Description

When a skeletal mesh is using a RigidBody node, and simulating bodies will not respond to physics handling like they do with a physics asset.

In the gif provided, the left one is a physics asset, and the right one is a RigidBody node driven mesh.

Steps to Reproduce

Test asset submitted into Dev-Framework at CL 3279695

  1. Open QAGame in editor.
  2. Add AnimBP_RigidBody to the level.
  3. Play in viewport.
  4. Switch to the green physics gun.
  5. Left-click and pull on one of the mannequin's simulating limbs.

RESULT

The limb doesn't move.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41355 in the post.

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By Design
ComponentUE - Simulation - Physics
Affects Versions4.16
CreatedJan 31, 2017
ResolvedFeb 1, 2017
UpdatedApr 27, 2018
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