When a skeletal mesh is using a RigidBody node, and simulating bodies will not respond to physics handling like they do with a physics asset.
In the gif provided, the left one is a physics asset, and the right one is a RigidBody node driven mesh.
Test asset submitted into Dev-Framework at CL 3279695
RESULT
The limb doesn't move.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41355 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.16 |
Created | Jan 31, 2017 |
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Resolved | Feb 1, 2017 |
Updated | Apr 27, 2018 |