The HillTree_02 mesh from the Open World Demo collection has a shader compile error.
The user pointing the issue out is reporting a freeze whenever he attempts to use the asset. I provided a workaround by converting the constant vectors to 3vectors, which resolved the compile issue.
I believe the freezing is due to the users amount of RAM, but upon initial load the asset does take a fair amount of time to load into memory. Also something interesting to note, which I have highlighted in the screenshots. It does not appear the mesh in question has a valid Source File location. All the other assets from this sample do have a Source File. Perhaps this could be causing some issues as well.
1. Create new project and add the Open World Demo Collection content to your project.
2. Open the HillTree_02 mesh.
3. Open the M_CustomDepthBillboard parent material.
Outcome There is a compile error "MaterialEditorStats:Error: Error [SM5] (Node TransformPosition) input must be a vector"
Expected The material compiles with no error and renders as expected.
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Head over to the existing Questions & Answers thread and let us know what's up.
23 |
Component | Docs - Samples |
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Affects Versions | 4.13.2, 4.14.3 |
Created | Jan 31, 2017 |
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Resolved | Feb 1, 2017 |
Updated | Jul 14, 2021 |