Description
  • Information about this goes here....
  • Reimported Skeletal Mesh FBX 2016/2017 in preview window. Didn't crash outside of preview in the standard content browser context menu.
Steps to Reproduce
  1. open the editor
  2. Import the attached skeletal mesh turn on import animations
  3. Open the asset in persona
  4. Click the large reimport mesh button at the top of the screen.
Callstack
UE4Editor_Engine!USkeleton::GetSmartNameContainer() [skeleton.cpp:1410]
UE4Editor_Engine!UAnimInstance::UpdateCurves() [animinstance.cpp:1137]
UE4Editor_Engine!USkeletalMeshComponent::PostAnimEvaluation() [skeletalmeshcomponent.cpp:1851]
UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() [skeletalmeshcomponent.cpp:1761]
UE4Editor_UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms() [debugskelmeshcomponent.cpp:480]
UE4Editor_Engine!USkinnedMeshComponent::TickComponent() [skinnedmeshcomponent.cpp:669]
UE4Editor_Engine!USkeletalMeshComponent::TickComponent() [skeletalmeshcomponent.cpp:1026]
UE4Editor_UnrealEd!UDebugSkelMeshComponent::TickComponent() [debugskelmeshcomponent.cpp:802]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_00d9c935eb8c907965991feb76bc5b0f> >() [actor.h:3055]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [actorcomponent.cpp:763]
UE4Editor_Engine!FTickFunctionTask::DoTask() [ticktaskmanager.cpp:269]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [taskgraphinterfaces.h:883]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:954]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:701]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [taskgraph.cpp:1798]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [ticktaskmanager.cpp:538]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [ticktaskmanager.cpp:1450]
UE4Editor_Engine!UWorld::RunTickGroup() [leveltick.cpp:758]
UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1373]
UE4Editor_Persona!FAnimationViewportClient::Tick() [animationeditorviewportclient.cpp:444]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1698]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:391]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3036]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!<Unknown>
ntdll!<Unknown>

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41380 in the post.

0
Login to Vote

Fixed
Affects Versions4.154.16
Target Fix4.15
Fix Commit3284945
Main Commit3389599
Release Commit3284945
CreatedFeb 1, 2017
ResolvedFeb 3, 2017
UpdatedMay 19, 2022