Description

Here's an example of the errors I'm seeing:

LogSerialization:Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../InfiltratorDemo/Content/Audio/Infil_Segments/Infil_Music01.uasset
Steps to Reproduce

Setup:
A Windows machine set up to compile for Linux.

Repro:

  1. Create an Infiltratro Demo project from EGL
  2. Open the project in a binary build of UE4Editor
  3. Package for Linux.
  4. Transfer the packaged project to a Linux machine and give it permission to execute.
  5. In the root folder of the package open an terminal and run the package vis "./InfiltratorDemo.sh"
  6. Position the terminal to be visibile while running InfiltratorDemo

Result:
EDL errors are observed when audio assets are being loaded.

Expected:
No errors while running InfiltratorDemo

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Fixed
ComponentUE - Audio
Affects Versions4.15
Target Fix4.15
Fix Commit3288248
Main Commit3389599
Release Commit3288248
CreatedFeb 1, 2017
ResolvedFeb 6, 2017
UpdatedApr 27, 2018