cmd.exe is returning a "The system cannot find the path specified." error when the automationtool is looking for PLINK.exe. That executable should be located in \UE_4.15\Engine\Extras\ThirdPartyNotUE\putty\, but this folder is not included in binary builds. The folder does exist in GitHub and Perforce builds.

I spoke to RCL and this needs to be included.

Steps to Reproduce


  1. Create a BP first person template project
  2. In UE4Editor, select Window > Developer Tools > Device Manager and expand the unlisted device section.
  3. Add a device with the following settings:
    1. Platform = LinuxNoEditor
    2. Device Identifer = <ip address of linux machine>
    3. Display Name = <you're choice>
    4. User = <user's pwd of the linux machine>
  4. Select the add button and close Device Manager
  5. Inside of Editor Preferences > Level Editor > Play > Play on Device set the Launch Configuration to Same As Editor if it is not already.
  6. Click the Launch drop-down and select the profile for the Linux machine you made.
  7. Open the output log if it is not already.

Launching onto the Linux machine fails during the build phase when the automationtool tries to run PLINK.exe located inside \UE4\Engine\Extras\ThirdPartyNotUE\putty\.

Successful launch on to the Linux machine from a Windows machine.

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Fix Commit3284896
Main Commit3389599
Release Commit3284896
CreatedFeb 2, 2017
ResolvedFeb 3, 2017
UpdatedApr 27, 2018
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