Crash attempting to input value for Rot Y in a floating details panel.
Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor.
Reproduces in //UE4/Main CL-3283866
Tested on an Oculus Rift.
Result: Crash
[2017.02.03-01.32.42:214][467]LogWindows:Error: === Critical error: === [2017.02.03-01.32.42:214][467]LogWindows:Error: [2017.02.03-01.32.42:214][467]LogWindows:Error: Fatal error! [2017.02.03-01.32.42:214][467]LogWindows:Error: [2017.02.03-01.32.42:214][467]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff [2017.02.03-01.32.42:214][467]LogWindows:Error: [2017.02.03-01.32.42:214][467]LogWindows:Error: UE4Editor-SlateCore.dll!FSlotBase::DetachWidget() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\slotbase.cpp:22] [2017.02.03-01.32.42:215][467]LogWindows:Error: UE4Editor-VREditor.dll!UVREditorUISystem::OnHoverEndEffect() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\vreditor\ui\vreditoruisystem.cpp:2564] [2017.02.03-01.32.42:215][467]LogWindows:Error: UE4Editor-VREditor.dll!TBaseUObjectMethodDelegateInstance<0,UVREditorUISystem,void __cdecl(void),TSharedRef<SButton,0> >::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858] [2017.02.03-01.32.42:215][467]LogWindows:Error: UE4Editor-Slate.dll!SButton::OnMouseLeave() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:341] [2017.02.03-01.32.42:215][467]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::RoutePointerMoveEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5259] [2017.02.03-01.32.42:215][467]LogWindows:Error: UE4Editor-VREditor.dll!UVREditorUISystem::OnVRHoverUpdate() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\vreditor\ui\vreditoruisystem.cpp:603] [2017.02.03-01.32.42:215][467]LogWindows:Error: UE4Editor-VREditor.dll!TBaseUObjectMethodDelegateInstance<0,UVREditorUISystem,void __cdecl(FEditorViewportClient & __ptr64,UViewportInteractor * __ptr64,FVector & __ptr64,bool & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858] [2017.02.03-01.32.42:216][467]LogWindows:Error: UE4Editor-ViewportInteraction.dll!TBaseMulticastDelegate<void,FEditorViewportClient & __ptr64,UViewportInteractor * __ptr64,FVector & __ptr64,bool & __ptr64>::Broadcast() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937] [2017.02.03-01.32.42:216][467]LogWindows:Error: UE4Editor-ViewportInteraction.dll!UViewportWorldInteraction::HoverTick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:589] [2017.02.03-01.32.42:216][467]LogWindows:Error: UE4Editor-ViewportInteraction.dll!UViewportWorldInteraction::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:358] [2017.02.03-01.32.42:216][467]LogWindows:Error: UE4Editor-ViewportInteraction.dll!FViewportWorldInteractionManager::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteractionmanager.cpp:31] [2017.02.03-01.32.42:217][467]LogWindows:Error: UE4Editor-UnrealEd.dll!FEditorWorldManager::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorworldmanager.cpp:123] [2017.02.03-01.32.42:217][467]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1708] [2017.02.03-01.32.42:217][467]LogWindows:Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:391] [2017.02.03-01.32.42:217][467]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3025] [2017.02.03-01.32.42:217][467]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] [2017.02.03-01.32.42:217][467]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] [2017.02.03-01.32.42:218][467]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] [2017.02.03-01.32.42:218][467]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] [2017.02.03-01.32.42:218][467]LogWindows:Error: kernel32.dll!0x00000000778359CD [2017.02.03-01.32.42:218][467]LogWindows:Error: ntdll.dll!0x000000007796A2E1 [2017.02.03-01.32.42:218][467]LogWindows:Error: ntdll.dll!0x000000007796A2E1
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0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Feb 3, 2017 |
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Resolved | Feb 3, 2017 |
Updated | Jan 20, 2024 |