My Nvidia driver is our current approved driver: 378.49
Repro:
Result:
Crash when UE4Editor tries to open.
Expected:
UE4Editor opens gracefully
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 980 (Feature Level 11_0) LogD3D12RHI: Adapter has 4060MB of dedicated video memory, 0MB of dedicated system memory, and 32730MB of shared system memory, 2 output[s] LogD3D12RHI: Chosen D3D12 Adapter Id = 0 LogD3D12RHI: Emitting draw events for PIX profiling. LogD3D12RHI: The system supports ID3D12Device1. LogWindows:Error: === Critical error: === LogWindows:Error: LogWindows:Error: Fatal error! LogWindows:Error: LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000003 LogWindows:Error: LogWindows:Error: 0x0000000000000003 LogWindows:Error: nvwgf2umx.dll!0x000000007DA43FE0 LogWindows:Error: nvwgf2umx.dll!0x000000007D8E1D5F LogWindows:Error: nvwgf2umx.dll!0x000000007DA4305D LogWindows:Error: d3d12.dll!0x0000000061B6AF7A LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12CommandListHandle::FD3D12CommandListData::Close() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12commandlist.h:68] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12CommandListHandle::FD3D12CommandListData::FD3D12CommandListData() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12commandlist.cpp:50] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12CommandListHandle::Create() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12commandlist.cpp:26] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12CommandListManager::CreateCommandListHandle() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12directcommandlistmanager.cpp:584] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12CommandListManager::ObtainCommandList() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12directcommandlistmanager.cpp:250] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12CommandContext::OpenCommandList() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12commandcontext.cpp:132] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12Device::CreateCommandContexts() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12device.cpp:103] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12Device::SetupAfterDeviceCreation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12device.cpp:164] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12Device::Initialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\windows\windowsd3d12device.cpp:546] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12Adapter::InitializeDevices() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\d3d12adapter.cpp:302] LogWindows:Error: UE4Editor-D3D12RHI.dll!FD3D12DynamicRHI::Init() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\d3d12rhi\private\windows\windowsd3d12device.cpp:403] LogWindows:Error: UE4Editor-RHI.dll!RHIInit() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\private\dynamicrhi.cpp:181] LogWindows:Error: UE4Editor.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1633] LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:127] LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] LogWindows:Error: KERNEL32.DLL!0x00000000B70B8364 LogWindows:Error: ntdll.dll!0x00000000B92070D1 LogWindows:Error: ntdll.dll!0x00000000B92070D1 LogWindows:Error:
I am not able to find world outliner how to enable it?
Bullet replication problem. The players sees each other but does not see the bullet
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41545 in the post.
4 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Feb 3, 2017 |
---|---|
Resolved | Feb 9, 2017 |
Updated | May 2, 2018 |