Description

Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases.

Steps to Reproduce

1. Make a project for Android
2. Add an mp4 to Content/movies
3. Hook up the movie playback
4. Launch on device and get close to a movie and look for point sampling instead of bilinear filtering

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-41565 in the post.

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Fixed
ComponentPlatform - Mobile
Affects Versions4.15
Target Fix4.15
Fix Commit3286400
Main Commit3389599
Release Commit3286400
CreatedFeb 3, 2017
ResolvedFeb 3, 2017
UpdatedSep 16, 2019