Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases.
1. Make a project for Android
2. Add an mp4 to Content/movies
3. Hook up the movie playback
4. Launch on device and get close to a movie and look for point sampling instead of bilinear filtering
I am not able to find world outliner how to enable it?
Bullet replication problem. The players sees each other but does not see the bullet
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41565 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Feb 3, 2017 |
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Resolved | Feb 3, 2017 |
Updated | Sep 16, 2019 |