Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases.

Steps to Reproduce

1. Make a project for Android
2. Add an mp4 to Content/movies
3. Hook up the movie playback
4. Launch on device and get close to a movie and look for point sampling instead of bilinear filtering

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41565 in the post.

Login to Vote

ComponentUE - Platform - Mobile
Affects Versions4.15
Target Fix4.15
Fix Commit3286400
Main Commit3389599
Release Commit3286400
CreatedFeb 3, 2017
ResolvedFeb 3, 2017
UpdatedSep 16, 2019
View Jira Issue